Map hub · route features before map names

MM2 of The Locust Maps, TV Spawn and Hiding Routes

No creator-published map list or fixed safe-spot atlas is available. Current recordings still reveal useful route features: a television emergence area, corners and floor changes that break sight, climbable height, low passages, doors, and dead ends. Treat each as a dated route lead, not a guaranteed escape or permanent hiding place.

FIELD NOTENO FALSE SAFE SPOTSChecked Aug 30, 2026
BUILD / STATUSMap names and fixed coordinates unpublishedCurrent facts stay evidence-labelled
CHECKEDAug 30, 2026Only material changes update dateModified
PLATFORMSCurrent public recordingsAll gameplay platforms
PAGE CONFIDENCECommunity reportedSee each fact for its own state
01
Quick facts

What you can use right now

Each row separates a current answer from the evidence that supports it.

Official map listUnverified

Not published

The creator announces upcoming maps but does not name the current complete set.

TV areaCommunity reported

Locust entrance observed

Use it as a danger landmark, not a universal coordinate.

Best route featureCommunity reported

Two exits plus a sight break

Editorial route rule based on current chase footage; no position is guaranteed safe.

High / low geometryCommunity reported

Not automatic protection

Current reports indicate the Locust can climb and use low-clearance movement.

02
Route matrix

Judge locations by the time they buy and the way they fail

No row is a permanent safe spot. Recheck the current server, map geometry, and Locust movement before relying on it.

Judge locations by the time they buy and the way they fail
CheckUseful whenFailure condition
TV areaCommunity reported
Used as an early danger landmarkSpawn selection and map position can change
Solid cornerCommunity reported
Breaks line of sight and opens another routeFails when it leads directly into a dead end
Floor changeCommunity reported
Forces another chase decisionClimbing access can erase the delay
Low passageCommunity reported
Changes the approach angleCrawl access may let the Locust follow
DoorCommunity reported
Creates separation only when interaction worksCurrent reports include doors that do not close
03
Current route atlas

Classify a location by what happens after the Locust arrives

04
Evidence checklist

A map location needs an entry, exit, failure state, and date

  1. 01

    Name the visible landmark

    Use a screen-visible feature instead of an invented official room name.

  2. 02

    Record entry and exit

    A useful spot has a reproducible approach and a next move when the Locust appears.

  3. 03

    Test climb and crawl access

    Check both vertical and low-clearance paths before describing a survivor advantage.

  4. 04

    Record the failure condition

    State whether the route becomes a dead end, loses sight only briefly, or depends on a door that may fail.

  5. 05

    Attach a current date and source

    A location without a screenshot or recording remains a lead, not a confirmed atlas entry.

Troubleshooting

When the current interface does not match the guide

Check the full MM2 of The Locust Maps, TV Spawn and Hiding Routes state before rejoining, repurchasing, or turning one server into a permanent rule.

Current-build troubleshooting checks
ProblemCheckNext action
An old hiding place no longer worksCurrent map geometry, Locust climb/crawl access, server date, and whether the spot ever had a second exitRelabel it as patched or unreliable and use a connected route instead.
A door will not closeVisible interaction prompt, round phase, obstruction, platform, and a second serverLeave the doorway and route around it; treat the closure failure as a current bug report, not a puzzle step.
You keep entering dead endsWhether the location has two visible exits before the chaseReturn to a central landmark and choose a branch with a sight break plus a second decision.
FAQ

Common Maps, TV Spawn and Hiding Routes questions

What are the best hiding spots?

No location is verified as permanently safe. Prefer a sight break with two exits, and recheck climbing, crawling, and door behavior in the current server.

Where is the television spawn?

A television emergence appears in current recordings, but a fixed map name and universal coordinate are not published. Use the current television room as a danger landmark.

Are rooftops or high places safe?

Not automatically. Current recordings indicate climbing, so height should be described as buying time only when another exit exists.

Sources and changes

Trace the answer and its freshness

Sources for MM2 of The Locust Maps, TV Spawn and Hiding Routes are labelled by what each record can actually prove.

Published a route-feature map hub without inventing map names or permanent safe spots.

Three dated exact-game recordings plus the official upcoming-maps announcement.

Related guides

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