Television sequence observed
Seen in current public gameplay; exact spawn selection rules are not published.
Current exact-game recordings show the Locust emerging through a television sequence, chasing with a limited energy or sprint state, slowing after sustained movement, and navigating vertical or low-clearance terrain. Those behaviors are community-observed, not a creator-published ability sheet. Follow the live HUD for attacks, special actions, cooldowns, and platform controls.
Each row separates a current answer from the evidence that supports it.
Seen in current public gameplay; exact spawn selection rules are not published.
Recordings show a slowdown pattern; exact meter size and recovery timing are unverified.
Do not treat every high ledge as safe without checking the current map collision.
A low gap is not automatically a survivor-only route.
Each row separates a visible behavior from the timing, range, or platform data that still needs a reproducible current-build test.
| Check | Observed now | Still unverified |
|---|---|---|
TV emergenceCommunity reported | Visible in current exact-game recordings | Fixed TV, map, and spawn-selection rules |
Energy / speedCommunity reported | Slowdown follows sustained movement in recordings | Capacity, drain, recovery, and exact speed |
ClimbCommunity reported | Vertical movement appears in recordings | Surfaces, limits, and every-map consistency |
CrawlCommunity reported | Low-clearance movement is reported | Clearance threshold and control mapping |
Attack / specialUnverified | Hostile actions appear in the current HUD | Damage, hitbox, cooldown, range, and platform buttons |
Wait for the role screen, television sequence, character morph, and hostile HUD to finish loading before testing an action.
Use the visible energy or sprint state for a corner, staircase, or interception—not an endless straight chase. Slowdown and recovery need current-server observation.
Current recordings indicate climbing and low movement options. Test the visible route rather than assuming a ledge or crawlspace is blocked.
Follow the current action label and target feedback. Exact range, damage, hitbox, cooldown, and special effects are not published.
Use a solid corner or floor change before relying on a hiding interaction. A visible hiding spot is not guaranteed protection.
Change direction around usable geometry and keep a second route. Current recordings suggest straight pursuit favors the Locust.
Climbing and crawling reports mean elevation or clearance alone does not make a permanent safe spot.
Check the full The Locust Guide: Spawn, Energy, Controls and Abilities state before rejoining, repurchasing, or turning one server into a permanent rule.
| Problem | Check | Next action |
|---|---|---|
| The attack does not fire | Completed morph, round state, target distance, current action label, cooldown, and menu focus | Move to open space, try the visible action once, then record the platform and full HUD before rejoining. |
| The Locust suddenly slows | Visible energy or sprint state and how long sustained movement was used | Stop treating the chase as unlimited sprint; recover while cutting off a route and recheck the current meter. |
| A mobile control is missing | Role transition, screen safe area, orientation, overlays, and whether other hostile actions loaded | Capture the whole screen and test a fresh server once; do not substitute a PC key as the mobile answer. |
Current recordings show a television emergence sequence. The exact map, television, and spawn-selection rules are not creator-published and may change.
Recordings show slowdown after sustained movement consistent with an energy or sprint limit. Exact depletion and recovery values remain unverified.
Climbing appears in current community recordings, so survivors should not treat height alone as permanent safety.
Low-clearance movement is community-reported. Test the current route and keep another exit instead of assuming a small gap blocks the Locust.
Sources for The Locust Guide: Spawn, Energy, Controls and Abilities are labelled by what each record can actually prove.
Used for this guide: Confirms the exact title, THE STALKERS OG creator, PRE-ALPHA warning, nest setting, and official escape wording.
Used for this guide: A public exact-game recording reviewed as current-build evidence. It can show one recorded round, not a permanent rule for every server or update.
Used for this guide: A second public exact-game recording used to compare the round flow, map movement, and chase behavior without treating commentary as official documentation.
Two public exact-game recordings, with all mutable mechanics kept community-labelled.